How do people design the save game feature in large/complex games?

1.17K views

The save game feature seems simple but it’s mind-blowing how it can return the exact state of a game with all elements/events organised in the correct order. Can anyone explain how it works?

In: 668

39 Answers

Anonymous 0 Comments

Wait till you figure out that an undo/redo system basically means saving and loading the game at absolutely any and each step that you take. Games like Factorio even combine the two, where you can chose to have a replayable savegame, essentially recording your every action, for video-like playback. This is achieved through carefully designing the data model for actions and states.

You are viewing 1 out of 39 answers, click here to view all answers.