How do people design the save game feature in large/complex games?

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The save game feature seems simple but it’s mind-blowing how it can return the exact state of a game with all elements/events organised in the correct order. Can anyone explain how it works?

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Anonymous 0 Comments

Luckily the Game community is pretty open on how technology works, Horizon New Dawn programmers have done multiple videos on their technology. This is interesting because they converted a simple save game system like used in Kill Zone to something much more advances like is used in Horizon New Dawn.

[https://youtu.be/ucTeAWv5DX8?t=951](https://youtu.be/ucTeAWv5DX8?t=951)

[https://youtu.be/ucTeAWv5DX8?t=1879](https://youtu.be/ucTeAWv5DX8?t=1879)

TLDR; Horizon New Dawn: All important objects are stored in Database, everything not is not stored

Kill Zone: Every object position / status is saved out to save game.

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