How do people design the save game feature in large/complex games?

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The save game feature seems simple but it’s mind-blowing how it can return the exact state of a game with all elements/events organised in the correct order. Can anyone explain how it works?

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Anonymous 0 Comments

It really depends on the software as each will likely have its own specific way of recording data albeit all will have similarity.

Genuine 5yo level though, imagine you have 100 elves and you are moving to a new bedroom, you tell the elves to write down whats in your old room and where it is down to the last lego so that when you start in the new room, the elves can check thier notes and put everything back where its meant to go. In essenece, thats game saving.

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