How do projects like movies and video games set deadlines so far ahead? Surely towards the end they’re either crunching to get it ready in time, or sitting on a product that has been ready for a while?
1. You extrapolate from experience with similar past projects.
2. You adjust course along the way, i.e. you allocate resources where necessary to complete work.
3. Crunches and delays are a common thing.
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