How do projects like movies and video games set deadlines so far ahead? Surely towards the end they’re either crunching to get it ready in time, or sitting on a product that has been ready for a while?

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How do projects like movies and video games set deadlines so far ahead? Surely towards the end they’re either crunching to get it ready in time, or sitting on a product that has been ready for a while?

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Anonymous 0 Comments

1. You extrapolate from experience with similar past projects.
2. You adjust course along the way, i.e. you allocate resources where necessary to complete work.
3. Crunches and delays are a common thing.

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