How do projects like movies and video games set deadlines so far ahead? Surely towards the end they’re either crunching to get it ready in time, or sitting on a product that has been ready for a while?

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How do projects like movies and video games set deadlines so far ahead? Surely towards the end they’re either crunching to get it ready in time, or sitting on a product that has been ready for a while?

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Anonymous 0 Comments

There are generally considered to be three “levers” in project management: timeline, resources, and scope. If you’re trying to hold any one of those constant (timeline, in the case of meeting a deadline) you can adjust the other two to do that.

In the case of a video game project, adjusting resources means hiring additional employees, outsourcing certain tasks, pulling people from other projects, and so on. Adjusting scope means adding or removing features from the project. If it’s looking like you might miss your deadline you can drop the number of character skins you’re going to develop, ditch the auto-aim feature, simplify level design, etc.

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