Evidently they don’t really work.
There are some tools that pirates use to crack games that game devs actually know about, and can create detection algorithms for, but pirates also know about these algorithms enough to make them inert. Game devs can’t really develop a game that will entirely block it from being cracked, it’s just not possible as long as the game allows for a local install. The moment cloud gaming becomes a thing, pirating games will become infinitely harder and more complex, and mostly stick to older titles.
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