I don’t know much about video games outside of playing them. I recently encountered someone playing with aimbot and it got me wondering how people make software that can identify, not only where a player is, but what a player is, and then have your reticle fixed on them.
Walls are even more puzzling for me to understand. How can some software identify where someone is even without the cheater’s POV?
In: Technology
In order for online games to work, they need to send every player all the other players coordinates.
If it only sent you the coordinates of players you can see, then someone could enter your view, but not load in until we’ll after they are supposed to be in view.
Aim bots can take those coordinates and your own position and point your crosshairs right at where the other player’s head is.
As for wall hacks, it just takes the other’s players coordinates and display a silhouette of the player on your screen after it has rendered the wall. Normally things thay are further away get rendered first, so if something is supposed to be in front of it, it can get rendered second and overwrite the further away object. This is also how spectators are able to see players through walls, or if there’s a game that shows your own silhouette when you are behind a wall and have a 3rd person camera
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