How do video game cheats, like walls, for instance, work?

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I don’t know much about video games outside of playing them. I recently encountered someone playing with aimbot and it got me wondering how people make software that can identify, not only where a player is, but what a player is, and then have your reticle fixed on them.

Walls are even more puzzling for me to understand. How can some software identify where someone is even without the cheater’s POV?

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2 Answers

Anonymous 0 Comments

Cheat software works in a bunch of different ways – every time someone figures out a new way to cheat, the game developers work to detect it and ban those players. So they are constantly finding new ways.

– Some of them involve actually looking at the screen and can only see what the cheating player themselves can see.
– Some modify game textures so make walls transparent.
– Many don’t look at the screen at all. They look at the computer’s memory and find the part of memory that says where the other players are. The game has to know where they are to show them properly, after all.
– Instead of memory, some look at the network traffic and do essentially the same thing, reading the updates the game is getting about where other players are.

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