In the older days, the idea of re-releasing or remastering a game wasn’t a thing.
Once a game is out in stores, why do you need to maintain the master copy?
So maintaining this copy of the source code was usually not well done or a high priority.
You can reverse engineer the code, but odds are that it won’t be a 1 to 1 copy, and it’s a huge headache.
A good example for this is the silent hill remaster collection. Konami lost the source code and ended up having to reverse engineer the games from scratch.
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