How do video games with long development periods remain up to date with current tech?

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This is an extreme example but take Star Citizen for example. This game has been in development for over 10 years. How do they take what they’ve already accomplished and keep it up to date? Especially things like graphics.

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Anonymous 0 Comments

What’s funny and I guess apparently pretty unknown is that this was actually a criticism of one of the other big games Chris Roberts was known for: Freelancer

The project scope was massive and after a few times of being delayed it ended up being forced to scale massively down by Microsoft, and eventually launched with pretty outdated tech and graphics. Mind you though it was still an amazing game and I think pretty well received.

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