Modern video game cartridges are just the same game data they would put on a CD, DVD, or Blu-Ray, but on an SSD instead.
Many older game cartridges became a part of the computer’s memory when plugged in. For example, the Atari 2600 had only 128 *bytes* of RAM (built into the I/O and timer chip), but plug that 4 kilobyte game cartridge in, and that became accessible to the OS same as RAM. That’s a reason there were no loading times on those old games, you literally just ran the game directly from memory.
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