How do videogame devs create bots ranging from beginner level to hardcore depending on your settings choice?

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How do videogame devs create bots ranging from beginner level to hardcore depending on your settings choice?

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Anonymous 0 Comments

An easy example is aim percentage in shooters. The game always “knows” where you are. It can choose to feed this information to the AI or not. It can use that to make them “wander” in your general direction. A decent amount of shooters AI are always meant to miss the first shot, as to let the player know they’ve been spotted. They could have 100% accuracy and headshot you, before you were even aware they could see you if the game “wanted” it. The difficulty of the enemies aim accuracy, damage values, durability, and quantity are easy things to point out to determine what could change with an “easy” to “hard difficulty change.

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