How does a large animation studio like Pixar maintain consistency when dozens of people with varying artistic tastes are working on a single project?

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How does a large animation studio like Pixar maintain consistency when dozens of people with varying artistic tastes are working on a single project?

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Anonymous 0 Comments

Basically you get a bunch of people and tell them which style to use, the have guidelines and supervisors who ensure consistency

Anonymous 0 Comments

Basically you get a bunch of people and tell them which style to use, the have guidelines and supervisors who ensure consistency

Anonymous 0 Comments

I can‘t really talk on how big studios do it, but as a freelance artist I think I have something to say:

You can do art out of love or duty, so to speak. I personally love painting a certain realistic style, it‘s my favorite artstyle. But that does not mean I can‘t do other stuff. Think of it as the technical know-how.

A car mechanic may be specialized in a certain subgroup of cars, but he can still put the skills to use in other cars. He can change any other cars tires as well.

And it‘s similar for art. If yoi have an understanding of how bodies work in general you can put that to use, whether you‘re making a photorealistic animation or a cartoon show.

Anonymous 0 Comments

I can‘t really talk on how big studios do it, but as a freelance artist I think I have something to say:

You can do art out of love or duty, so to speak. I personally love painting a certain realistic style, it‘s my favorite artstyle. But that does not mean I can‘t do other stuff. Think of it as the technical know-how.

A car mechanic may be specialized in a certain subgroup of cars, but he can still put the skills to use in other cars. He can change any other cars tires as well.

And it‘s similar for art. If yoi have an understanding of how bodies work in general you can put that to use, whether you‘re making a photorealistic animation or a cartoon show.

Anonymous 0 Comments

I can‘t really talk on how big studios do it, but as a freelance artist I think I have something to say:

You can do art out of love or duty, so to speak. I personally love painting a certain realistic style, it‘s my favorite artstyle. But that does not mean I can‘t do other stuff. Think of it as the technical know-how.

A car mechanic may be specialized in a certain subgroup of cars, but he can still put the skills to use in other cars. He can change any other cars tires as well.

And it‘s similar for art. If yoi have an understanding of how bodies work in general you can put that to use, whether you‘re making a photorealistic animation or a cartoon show.

Anonymous 0 Comments

Style guides, the director, animation leads/supervisors, etc. There are a lot of points during production to ensure that the tone and style stays consistent.

It’s not like someone draws a character or animates a scene and then it’s done. They will often go through multiple revisions to maintain consistency.

Animated shows are the same. And they usually have multiple directors working on a season, often having each episode directed by a different person. Just imagine how wildly different each episode would be if there weren’t mechanisms in place to ensure a consistent look and feel.

Anonymous 0 Comments

Style guides, the director, animation leads/supervisors, etc. There are a lot of points during production to ensure that the tone and style stays consistent.

It’s not like someone draws a character or animates a scene and then it’s done. They will often go through multiple revisions to maintain consistency.

Animated shows are the same. And they usually have multiple directors working on a season, often having each episode directed by a different person. Just imagine how wildly different each episode would be if there weren’t mechanisms in place to ensure a consistent look and feel.

Anonymous 0 Comments

Style guides, the director, animation leads/supervisors, etc. There are a lot of points during production to ensure that the tone and style stays consistent.

It’s not like someone draws a character or animates a scene and then it’s done. They will often go through multiple revisions to maintain consistency.

Animated shows are the same. And they usually have multiple directors working on a season, often having each episode directed by a different person. Just imagine how wildly different each episode would be if there weren’t mechanisms in place to ensure a consistent look and feel.

Anonymous 0 Comments

Sometimes actually, animation can be inconsistent in an animated show even with a style guide and height chart for characters. Steven universe is an example that comes to mind, as it isn’t puppet animation (which is predawn vectors moved at the joints with mouths that are cycling through to mimic the audio), but hand drawn mostly. So sometimes the characters can look totally different from episode to episode, with bigger heads and different heights. Inconsistency can lead to animation and continuity errors, so this can be an issue if the differing styles interfere too much with the visuals and distracting from the plot.

Anonymous 0 Comments

Sometimes actually, animation can be inconsistent in an animated show even with a style guide and height chart for characters. Steven universe is an example that comes to mind, as it isn’t puppet animation (which is predawn vectors moved at the joints with mouths that are cycling through to mimic the audio), but hand drawn mostly. So sometimes the characters can look totally different from episode to episode, with bigger heads and different heights. Inconsistency can lead to animation and continuity errors, so this can be an issue if the differing styles interfere too much with the visuals and distracting from the plot.