There are several layers of animation and animators.
At the bottom of the pyramid are the animators, who make up the bulk of the animation staff. They typically work off a reference sheet, which is a sheet where the character is drawn in various poses and emotions, in order to maintain consistency.
These are then grouped under a supervisor, whose job is to check all of his staff’s work for consistency, and correcting anything outside the acceptable range.
Then it all goes to the director to approve.
This system is in place for a lot of different elements; such as the baseline animations, the clothing, the hair, any simulations such as water or wind interactions, the lighting, the compositing, etc.
There is an art director and master style sheets that sets the design of each character and the general style for the movie.
Before 3D modelling it was also the norm that they had an entire department whose only job was cleaning up animations and (if necessary) redrawing some parts to make it more in tune with the general style of the movie.
There are some very interesting documentaries on for example the making of Pocahontas.
There is an art director and master style sheets that sets the design of each character and the general style for the movie.
Before 3D modelling it was also the norm that they had an entire department whose only job was cleaning up animations and (if necessary) redrawing some parts to make it more in tune with the general style of the movie.
There are some very interesting documentaries on for example the making of Pocahontas.
There is an art director and master style sheets that sets the design of each character and the general style for the movie.
Before 3D modelling it was also the norm that they had an entire department whose only job was cleaning up animations and (if necessary) redrawing some parts to make it more in tune with the general style of the movie.
There are some very interesting documentaries on for example the making of Pocahontas.
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