Hi. I’ve been involved in chess engine testing since 1995. In simplistic terms human crafted engines use a hand made evaluation.
First determine the set of legal moves. Then a set of legal responses to each and so on. This grows into a problem so we trim lines that our evaluation say are losing.
Each line in the search tree returns a score. Highest score wins.
Piece values. Mobility. King safety. Pawn structure. Open or closed positions are are added to investigate each line.
Ai engines like alpha zero are completely different.
https://albillo.hpcalc.org/articles/Chess%20Tests%20VA012%20-%20The%20Never%20Concept%2081-82.pdf
My username here Epanek is the panek reference in this link
This is my live stream of chess engines including those using ai derived networks.
https://www.twitch.tv/edosani
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