How does game “optimization” work? Are people sitting there changing lines of code to more “optimal” ones? What is “optimized”?

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The recent The Last of Us for PC made me realize I had no idea what’s meant by “optimizing” a game.

Same with optifine in Minecraft improving performance. How do these things work to just make games use fewer resources?

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Anonymous 0 Comments

A well documented article about someone actually doing the hard work outside of the dev team itself:

https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/

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