How does the budget affect the quality of CGI in movies/shows?

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So the deadline aspect I completely understand, if you don’t have enough time you can’t make the best product.

But I don’t understand how the budget factors into the quality. For example Antman 3 has a budget x20 bigger than Godzilla M1 and it looks infinitely worse.

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Anonymous 0 Comments

There has been a huge change in how VFX is handled, especially by Marvel.
Marvel has been using VFX (not just CGI, thats 1 type of VFX) for damn near everything. They constantly change the movie, even right near release date, things that were never meant to be VFX now HAVE to be. So now not only do you need to pay for the VFX that were planned, but you’re paying for things that are now unplanned, which adds complexity AND speed. These are not cheap.
Redoing work, changing the vendors working on it, etc… well now they’re also paying for it twice.
Now picture this for multiple movie releases in a year, plus multiple shows. Everything is churned out, rushed, overused, etc.

Davey Jones was not Marvel, that work was done by ILM. A VERY different type of facility than how Marvel farms their work out to many vendors. 20 years ago, high end VFX took a lot of time, effort, and talent. So when they needed a fully CG main character.. it was very well planned, and executed, and done for quality. It wasn’t rushed, with a million other VFX shots, and 20 other movies.

Godzilla Minus One is similar. They’re making a single film, using VFX when needed, and doing it to benefit the movie and make it look great.

Great VFX doesn’t need a giant budget. It needs planning, talented people, and the time to do it.

I work in VFX, btw.

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