how emulators struggle with frames per second so much?

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After the recent news of people running bloodborne on PC on a ps4 emulator at a massive 1 frame per second, I’m just wondering why they tend to struggle to run these games?

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9 Answers

Anonymous 0 Comments

An emulator is a translation layer between the game and the hardware. The game is speaking in “PS4 language”, but the hardware only knows “PC language”. Translating between the two is not always straightforward.

Like, German has the word “schadenfreude” that doesn’t have an equivalent word in English. The translation is almost a full sentence: “pleasure derived by someone from another person’s misfortune”. We have the benefit of being human and can just insert the German word into English. But a computer chip’s “language” is literally hard wired into it. So we have no choice but to use the full sentence translation.

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