when you have limited resources, you optimize (sometimes like crazy). this is quite similar to what demoscene in 80/90′ was doing – squeeze as much from the hardware (not shying away from dirty tricks/hacks) as possible. you still have competitions for 4kB demo, 64kB demo – which by today’s standards are tiny as well.
when you have limited resources, you optimize (sometimes like crazy). this is quite similar to what demoscene in 80/90′ was doing – squeeze as much from the hardware (not shying away from dirty tricks/hacks) as possible. you still have competitions for 4kB demo, 64kB demo – which by today’s standards are tiny as well.
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