How is “metaverse” different from second-life?

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I don’t understand how it’s being presented as something new and interesting and nobody seems to notice/comment on this?

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Anonymous 0 Comments

Second life is more of a traditional game – you pay a subscription and microtransactions, and in return you get social gameplay.

Metaverse is being targeted at the use cases that have otherwise been covered – remote workspace (currently done by Slack/Zoom), e-commerce (currently done by almost everyone), stuff like that – and hoping new use cases will emerge that will keep people in the platform. None of the technology is new, but the application is new. This isn’t that unusual – it’s rare that significantly new technologies are developed in industry, they are usually put together from academic research or iterated on from previously existing products. Everything that went into an iPhone already existed, but putting it together in that way happened to fill a marketing niche. Metaverse just has to outcompete (or more practically, leverage existing FB integration) all the existing products.

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