Lots of misinformation in here.. particularly about people working on parts of the game and only seeing that part. This is flat out false, most major studios have processes that output playable builds of the game several times a day for all developers on the project to playtest (at least during production which is almost the entire time). Everyone can see the progress on the game no matter what department they work in. It would be impossible to work efficiently with those limitations with all the interdependencies of the entire process.
I’ve only been in the industry a handful of years but it’s been my experience that lots of things do get out, just not to the general public. And nobody ever shares crazy high risk things like release dates or major plot reveals or anything. It’s more like if you have a large network of colleagues across a bunch of studios you might end up hearing some vague info about a work in progress or maybe the setting of a future release or something.
It’s just a privilege of being inside the industry, you tend to know more and learn about things before the average person and somehow most people are reasonable and don’t immediately spoil it because most of us are mature adults who respect others hard work.
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