I worked on lots of games. We kept secrets because, more than anything we wanted to, it’s the strong most secretive culture I’ve ever worked in. Sure there were NDA’s, worries of getting caught and not being able to get a gig when your publisher pulled your funding, fear that whomever was making the “other” FPS would “steal” your secrets and all of that, but in my opinion, it’s just a part of the culture and people want to be in the know.
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