I’ve been thinking about this lately. I guess it just doesn’t make sense to me that 40 years ago we were barely able to move pixels across a screen and now there are games where even hundreds of people can play games like first person shooters on servers simultaneously where reactions down to the millisecond commonly decide the outcome of a game. How can we match the inputs of everyone and have them appear on someone else’s screen? Is it simply that information travels at the speed of light and we are really good at organizing it?
In: 20
The internet has been constantly optimized for decades by this point. Back in the 90s, we would get together to game on a local network and had server pings around 100 ms. The dial up people called us “low ping bastards” or LPB for short. Now I get pings around 40 ms on my home fiber connection to a server that’s probably 300 miles away.
And that was all on computers that had 0.133 ghz single core processors, with software rendering, which meant that the cpu also had to render all the graphics. We did only get 30 – 50 fps, but CRTs were more forgiving than LCDs.
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