I’ve been thinking about this lately. I guess it just doesn’t make sense to me that 40 years ago we were barely able to move pixels across a screen and now there are games where even hundreds of people can play games like first person shooters on servers simultaneously where reactions down to the millisecond commonly decide the outcome of a game. How can we match the inputs of everyone and have them appear on someone else’s screen? Is it simply that information travels at the speed of light and we are really good at organizing it?
In: 20
Download any free mmo ON 2 pc AND LOOK HOW DELAYED MOVEMENT IS ON THE OTHER SCREEN
Planetside 2 is often called Clientside 2 for dying when you are behind cover, because laggers can still see your avatar
Basically in that game you are playing as 3 soldiers simultaneously :
your perspective has **only system lag**;
server is:
**your system lag+internet lag+ server lag**
and there is your opponents perspective :
**your system lag+internet lag+ server lag+ their internet lag + system lag**
Thats why you can die when you were clearly way behind the cover
That is why we do not have global mega servers, not only it would be legal nightmare to run, but distance to server matters a lot
i suspect that this problem will dissapear eventually with advancements in quantum computing
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