Our understanding of physics can be proven or evaluated by math calculations. You then apply the same math to “physical” interactions in a video game.
Example, when a player jumps you determine the rate of how the player falls by using the same math calculations you would in the calculation of a person jumping and falling in real life. Then apply that to the player model and the camera and it will act/simulate the same physical movements as real life.
There’s tons of calculations included in these movement, you can apply gravity, resistance, force, etc. Calculations in this manner to replicate real world physics.
Latest Answers