So adding onto the other comment, shortcuts like that were used a lot. Any and every way to save a little space was often used it they could get it to work.
Music is an interesting one. So how it used to work, was, if I’m remembering correctly, actual hardware made for making what we traditionally associate with 8-but music. The midi sounds. Instead of having an entire audio file, which could take up a lot of space, the game instead had directions for the hardware which allowed it to output the music without having an entire song saved.
Soundtrack files are a HUGE component of what takes up space in a lot of modern games nowadays. An entire symphony worth of musicians and more. Lots of long, complex pieces, etc. You can’t just tell the game to “loop X sounds until Y action/part of map” or whatever the same way we used to.
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