I don’t know if I’m explaining this right…
A computer can run logic at some speed based on how powerful the components of it are, so if it can perform the logic of something, for example, movement in a game, how does it know how much should be done based on its power, instead of essentially running in “fast-forward” or conversely in slow motion?
In: 1307
I remember back in the 90’s learning BASIC, we’d program a simple clock -getting timing right on the second hand partly by trial and error.
We were using 486’s, I think dx2 and dx 4 versions.
We then got Pentium 75’s and they were much faster and made the clocks (and other projects) run much faster and we didn’t have any base line data to start from.
Was interesting seeing the benefit of tech advancement first hand (or second hand, if you will – hahahaha).
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