I don’t know if I’m explaining this right…
A computer can run logic at some speed based on how powerful the components of it are, so if it can perform the logic of something, for example, movement in a game, how does it know how much should be done based on its power, instead of essentially running in “fast-forward” or conversely in slow motion?
In: 1307
There was an older game we used to play called Warlords II. I tried booting it up on a modern PC a few years ago and since they were just using the computer clock as a timer, the enemy turns that you used to see what they were doing and strategize went past in the blink of an eye.
So it’s definitely something that’s planned for on newer games that older games didn’t always take into account.
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