I don’t know if I’m explaining this right…
A computer can run logic at some speed based on how powerful the components of it are, so if it can perform the logic of something, for example, movement in a game, how does it know how much should be done based on its power, instead of essentially running in “fast-forward” or conversely in slow motion?
In: 1307
Fun fact, during an interview process for an airline, we had to play a mini game (to test basic hand eye coordination and reflexes I guess).
I figured out the game was computer speed dependant and quickly ditched my gaming laptop for the old pentium + crt screen in the basement.
Got through to the next part easily 🙂
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