I don’t know if I’m explaining this right…
A computer can run logic at some speed based on how powerful the components of it are, so if it can perform the logic of something, for example, movement in a game, how does it know how much should be done based on its power, instead of essentially running in “fast-forward” or conversely in slow motion?
In: 1307
There are internal clocks you can call to ensure you do things at the right rate.
But in the past certain games were linked to processor speed, so having a faster processor can make certain things happen faster.
Then to make it all more complicated there is also your internet connection speed.
So there were lots of examples of issues, since trying to to take into account time, processor speed and network connection is hard, so often you have weird artefacts depending on these.
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