Simply put, two reasons:
1. While the code is the same, outside of consoles everyone is playing on completely different hardware and software. Your version of windows is different than my version of windows because you’ve installed and done different things. Your CPU is doing different tasks in the background at different times than mine, etc.
2. Your gameplay state is not the same as mine. Maybe you played for one minute and twelve seconds before you ran into the buggy wall, but I played for one minute and thirteen seconds, and this bug only triggers if the playtime ends in a two.
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