If a game has the same lines of code across all players, then why do some bugs only affect certain players?

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I was playing a game earlier when a friend was experiencing a bug. Wouldn’t it make sense for me to be experiencing the same bug since were playing the same game that’s coded with the same lines of code?

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In Dark Souls, you can skip half of the game by parrying an enemy while standing on a very specific stair (Sen’s Skip). Too far up or down the flight of stairs and it won’t work, you have to be on the right stair – so sometimes replicating what produced a bug can be complicated

Similarly, you can duplicate items if you parry an enemy and perform some inventory menu shenanigans. However, if your character is a female then you have to backstab because the parry animation is *very slightly different -* so sometimes even when you think you’re replicating a bug, you might be overlooking something strange

In Halo MCC – you can’t play the first two coop campaigns if your partner is on a different drive type. My game is loaded on a HDD, my partner’s on a SSD, and because of this inconsistency in loading times we can’t play the first two campaigns online together – so sometimes bugs can be hardware related and your friend’s machine may not be exactly the same

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