In FPS/TPS games, what happens when there’s no “entering a vehicle” animation?

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Do you instantly teleport in it space-wise ? What happens regarding your hitbox, from other players POV ?

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Anonymous 0 Comments

It was really quite easy to get away with not having those animations in the early days, because quite honestly, just having vehicles in the first place was a novelty. For high paced action games, not having to faff around waiting for your character to get in the vehicle was actually a bonus.

Also, some of the dynamic animation libraries in modern games probably exceed the capabilities of the production tools people used to use. Before, every animation had to be canned, there was no physics simulation, the best you could hope for would be for a character to awkwardly move to a fixed position near the vehicle and run completely static pre-generated entry animation. Now we’re at the level where the game can just take the job that the production tool used to do, and generate a flexible, accurate animation on the fly, from whatever position the character is currently in.

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