I could see why you might not want to fill under the terrain in a game that features things like underground caves, but thin terrain seems to be present in a huge majority of 3D games (even those without underground features) and is not engine-specific. Why is terrain almost always a fragile piece of origami that’s so easily punctured?
In: Technology
In the 3D world there is no such thing as actual, solid thickness. Take a look at [this image](https://i.imgur.com/aX3YNKQ.png)
The first shape is a single flat plane. You can “thicken” it if you like (second shape), but in reality, if you actually looked inside it, you’ll see it is still hollow (third shape).
So if you try to thicken the terrain, you’ll only be adding another thin plane underneath it, not actually thickening it.
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