Ok, so I get the game has to load and render right. But like once it’s done it’s done right? Why is there loading screens after every death just to put me back in a spot I was JUST at?
It also depends on how the game is coded.
A particularly clever dev can keep the relevant information in memory and quickly load up the few things that are needed.
The opposite dev may have the game dump the entire memory and load up everything again.
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The game needs to reset all the assets (i.e. the enemies, the environment etc.) to the state they were at the last checkpoint.
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