Not all movies make a profit. Big successes pay for a lot of flops, and a big success can often be turned into a profitable sequel.
Making a good movie is hard, and a lot of good movies don’t sell super well either. So there’s really no way to only make good winners. It’s a risky biz.
Given all that there’s a lot of pressure to release a lot of content. Sometimes questionable movies turn out to be big hits. A flop is still payroll for actors and other professionals in the industry, and theaters need something to show every day of the week.
First, “bad” is a subjective evaluation.
For example, *you* may not enjoy or look forward to all the low-budget horror movies that are made (and there are a *lot* made), but there is a particular segment of horror fans that do.
Those films don’t have to be blockbusters; they just have to make enough profit from their niche audience to please their financial backers.
Second, from a distributor perspective, a studio is willing to fund the distribution and release of lot of these low-budget movies — particularly in genres like horror and action of sci-fi and to a lesser extent comedy or romance — because even if a bunch of them wind up not making significant money (or even losing money) for the studio that distributes them, 1 out of every 100 is going to turn out to be a surprise blockbuster. There are lots of examples like that returns 50 times or 100 times or a 1000 times its budget, like *Get Out* or *My Big Fat Greek Wedding* or *The Terminator.*
But there’s one particular low-budget film I’m thinking of that had no movie stars and was the 3rd feature film from a director whose 2nd film was one of the biggest flops in cinematic history. The early buzz on this particular film was *so* bad that theaters wouldn’t agree to run it. The studio had to literally *blackmail* theaters into showing it — telling them they couldn’t have the summer’s projected blockbuster unless they also put this low-budget flick on screens — because if they hadn’t, the studio wouldn’t have made anything back at all.
That little low-budget sci-fi film that everyone thought was destined for the trash heap was called *Star Wars*, and it went on to become the second-highest grossing film of all time and spawned a multimedia and merchandise franchise that’s worth tens of billions of dollars.
When *Star Wars* was released, George Lucas only had made two films, and, one, *THX-1138*, was a *massive* flop that the studio, Warner Brothers, lost money on. *Star Wars* had zero stars attached, except Alec “Obi-Wan” Guiness who wasn’t exactly well-known among the target audience. The pre-release buzz was so bad that few theaters were willing to put *Star Wars* on screen. 20th Century Fox feared Lucas had another *THX-1138*-level flop on his hands and, like Warner Bros. before them, they wouldn’t make *any* money back. So Fox conconcted a plan to force theaters into putting *Star Wars* on screens: Fox wouldn’t let theaters have *The Other Side of Midnight* — expected by everyone to be the big summer hit because it was based on a #1 best-selling novel — unless they *also* signed an agreement to show *Star Wars* on their screens. (Of course, no one even remembers *The Other Side of Midnight* — I remembered Fox had blackmailed theaters into showing *Star Wars*, but even I had to look up the film that they thought would be the hit.)
*Star Wars* opened meagerly; it did just okay, and the star-studded *Smokey and the Bandit* won the summer film crown. But . . . *Star Wars* gained momentum over time through word of mouth and drew more and more crowds. And then more crowds. And then *more* crowds. And … well, you know the rest.
TL;DR: what one person thinks is bad or good is a *really* atrocious measure of success.
It’s called “Spray and Pray”. They shit out content like shit through a goose to completely saturate the market. The sheer amount of population in the world that is unsuspecting if the content is good or simply don’t care is enough to make a profit overall. Some stuff makes money, some stuff doesn’t, but overall the companies makes money. Most of the content we’re exposed to is owned and distributed by a handful of massive media conglomeratea.
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