What causes 3D animated “bloopers”?

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I’m talking about things like [Merida’s eyes being all buggy when animating Brave](https://www.youtube.com/watch?v=4405qEhBmEM) or [everyone’s hair going in weird directions in The Incredibles](https://www.youtube.com/watch?v=Y_MQnH54XaA) or [Shrek’s arms suddenly getting really long](https://www.youtube.com/watch?v=UNngNiYXuVE). Why does the animation fail in (apparently) random and uncontrollable ways?

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11 Answers

Anonymous 0 Comments

There’s an entire library worth of sliders and attributes to keep track of and a lot of them interact with each other in pretty intricate ways. Sometimes tracking down the relationship between two of those things is a big issue and sometimes it’s easy! But those things clashing it was I’ve found messes up my 3D work most often.

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