When body A is not in contact with body B, it’s very easy to compute the behaviours of body A and B.
Contact between them, however, is incredibly hard to calculate.
This is why the biggest give-away of CGI, apart from lighting, is the detail of the physics of *contact* between two bodies. Softness, hardness, complex friction. These are the things that are simply really hard to calculate because things are *complicated*. Human beings are made of a great deal of different materials connected together in complex ways.
Will consoles ever become powerful enough that it won’t occur anymore? That depends mainly on the productivity of chip foundries. The answer is probably “yes, but only after a fairly hefty revolution in which we rebalance wealth distribution significantly”. The average gamer doesn’t have the resources to afford enough computing power at the moment. That will eventually change.
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