While u/Vixxay is right in that most things grew, they did so at extremely different rates. The actual size of compiled code for example is still below 200 MB for almost every game there is. For most games more like 50MB.
There are specific assest types responsible for the growth of game sizes, and that’s first and foremost textures and prerendered videos. They have doubled in resolution multiple times in the last thirty years. And every doubling in resolution means four times as much disk space. Textures in AAA games now take up at least 16 to 32 times the space than thirty years ago.
To a lesser degree the rest grew too, albeit a lot less drastically. Models have more polygons. Audio is maybe double the size than a decade ago.
But the *absolute* brunt of it is textures.
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