These seem to be like the backbone of a game, but is it just the software to run it?
I assume you build your assets in other software and you import them into your engine, unless the engine does most of the heavy lifting these days?
If licensing good engines like unreal are relatively cheap these days, why is it so impressive to build your own? Some companies like Rockstar have used the RAGE engine reliably, whereas other games like halo infinite and cyberpunk crashed and burned. How could this happen when the developers should be intimately familiar with tech they built themselves?
I have been playing games my whole life but I have no idea how they work.
In: Engineering
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