Think about running a relay race. One runner hands the baton off to another, and so on.
Your slowest runner is the “bottleneck”. No matter how fast the other runners run, the slowest runner will be the one that determines when you’re finished. Even if the others run super super fast, maybe the slow guy takes a stroll because he’s old and doesn’t want to run.
A “bottleneck” is a process term for saying what process (i.e. the slow runner above) is causing the system to slowdown.
In computing terms, it means the same, just because you have a fast component X and component Y, if component (or program) Z is slow, and they all need to work, then the speed will be determined by component Z.
A bottleneck occurs when a CPU is too good for a GPU, or vice versa. It’s like pairing an i5-3470S with an RTX 2080 Ti or an i9-9900K with a GT 1030. It usually causes lower framerate, as one of the parts has to slow down to compensate for the other’s incapability. You can usually fix this by overclocking the less capable part or the RAM.
Bottleneck will occur on Minecraft when the CPU is worse because it is CPU dependent. Bottleneck will occur on Battlefield V when the GPU is worse because it is GPU dependent. Same goes for all other games under these categories.
I hope I helped you.
Your computer can only operate as fast as its slowest part.
The various parts of your computer must interact in order to accomplish tasks, but if one part is slower than the rest than all the other parts have to slow down whenever they are working with that one part.
If you can identify what that part is an upgrade it, your computer as a whole will run faster.
To give you a real world example: If your CPU and RAM were having a conversation in real time, if a hard drive were to walk into the room it would be speaking at a rate of 1 word per **year**. That’s how slow hard drives are compared to everything else in your computer, and why upgrading to SSDs make such a difference over spinning disk.
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