what does it mean for a video game to be optimised to run on a particular set of hardware?

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The question comes from comments I’ve read regarding games like ‘Gotham Knights’ and ‘Plague Tale Requiem’ where people are saying the game could have run at higher FPS than it does on PS5 or XBX if it was properly optimised for the consoles.

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Anonymous 0 Comments

A lot of hardware has advanced feature sets, I will use a non-gaming example. If you want to compress a video file from one format to another, you can submit that job to the CPU and wait many hours. Or, you could use an NVIDIA card (or an intel one) that has specific hardware for encoding/decoding .265 format. The CPU can do the job, but it wasn’t designed to do it. It is general purpose. The NVIDIA card has hardware that will do that specific job, hardware is always faster than software.

What these people are saying is that the consoles might have hardware technologies that those games could utilize had they been designed to take advantage of them. I am not sure if it is total BS for those games but that is the general idea behind those statements. PS5 has made an interface specifically to do *something* the game could take advantage of, but they weren’t programmed that way so you are leaving performance on the table.

It can be a cheap argument because it isn’t just quite that simple. Hardware and software are often released with walled off capabilities because they haven’t fully tested it. So from the game developer they know they can run the game one way, but they may not be confident that they can run the game taking advantage of new PS5 *whatevertechnology*.

We see this in MS flight sim, they enabled a different (supposedly better) anti-aliasing technology that takes advantage of some advanced features of the video card and in VR it looks like poop smear.

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