Think of a game “engine” as the design philosophy/software that they use to build the game.
I.e. Designing a product in CAD vs designing a product in solidworks. Both programs work fine, but have different situations where one is better than the other. Or in some situations, the game company only has a license for one of them, so that’s what they use. When someone sends you a design that was made using CAD, you have to run CAD in order to view it. The same premise is (mostly) true for games.
You could also think of it like using legos vs using linkin logs, kinex, etc.
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