Oh seem’s like I’m first?
Imagine you have a shooter game. When you shoot a shot, you create a new entity “shot”, and it should travel and collide something or dissapear.
But you made a mistake! You forgot to delete the entity! So the more shots are shot during gameplay, the more and more and more and more entities continue to exist. Each entity may be a few kilobytes of memory, but if they’re never released, they keep gnawing at your memory.
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