The defining main factor for roguelike games is the concept of “runs”. You have 1 chance (1 life, 1 run) to beat the game. Die, you have to try again. However, from your failed runs, you can normally save something (XP, gold etc.) that you can spend on small, permanent upgrades that affect all future runs, making the mission a bit easier. More runs = more permanent upgrade which eventually = beating the game.
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