Say you are building a car. You probably just want to assemble the car parts to get the design you want. But where do you get the parts? Do you know how to make engines, chassis, brakes, etc.? Even if by some miracle you know how to make each individual part, do you know how to acquire the materials? Are you a miner? Metallurgist? Rubber farmer? And if you magically know all of THOSE skills, how long is it going to TAKE you to synthesize everything you need to build that car?
Just like with a car, the further you drill down into the details of making a video game, the more impossible the quantity of knowledge and labor becomes. To help with that, some companies have compiled all the “parts” of a video game beforehand, allowing you to assemble the components into a game you want at a much higher level than if you were starting from scratch.
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