What is an “engine” in video games

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I hear it everywherere “this game is gonna use that engine” … Google doesn’t seem to give me a good explanation, so here I am…

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Anonymous 0 Comments

Engines are simply a base to build a game on. They handle common problems that many games need to solve so you can instead focus on what makes your game unique.

For example if I want to make a new shooter game someone already has a solution for moving, looking around, and shooting. Instead of figuring out how to make a basic gun that reloads after 5 shots I can focus on the parts of the game that are unique. Maybe I build a cool loot system or unique player progression.

There are engines anyone can use and some big studios have their own special ones. Sometimes you will notice similar features/issues in games that share an engine.

An alternative example to consider is a chess/checkers board. They use the same “engine” as a base of here are squares your pieces can be on. They build their unique rules on top of that base. The base engine handles rules for them like valid play area and that on your turn you can move a piece. It’s a simple example compared to video games where the engine will do much more.

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