What is skill based match making? Why’s it so common even though everyone on the internet seems to hate it?

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Anonymous 0 Comments

To me, skill based matchmaking is just a bad idea all around, especially for team based games. For one, a lot of SBMM systems will basically just give you either a really hard lobby or a really easy one depending on the performance of your last couple of matches, so if you win 2-3 games, you’re basically guaranteed to lose the next one because the system usually forces a roughly 50/50 win rate no matter how good you are, which to me creates literally 0 incentive to improve and get better at the game because you never get any benefit from it.

What’s the point of improving your skills and getting better if your performance is just going to remain the same because of an algorithm designed to make you always feel stagnant?

And speaking of stagnant, how are you supposed to improve unless you go up against people who are better than you? Personally I love fighting players that are better than me, because I get to learn how they play and use the tricks I learn from them to improve my own game play, and that’s how it’s always been, but ever since this trend of SBMM I either just get put into lobbies with literal AI bots or against a whole team of high ranked players and we get rolled.

But without SBMM you used to have a general average skill level across matches that you could actually use as a benchmark to see how you compare against the average player, and you would come across the occasional really good or really bad players and it made lobbies much more diverse and enjoyable because it let you see how much youve improved and how much more improvement there still is left to go, you would see your stats improve over time and you knew that the more you improved the more you would win, but nowadays it’s pointless, because you will always feel average, even if you aren’t and you will never feel like you’ve improved.

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