What is skill based match making? Why’s it so common even though everyone on the internet seems to hate it?

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What the title says.

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Anonymous 0 Comments

Good explanations of Skill based matchmaking already.

To add: I feel like only a small minority on the internet hates it. And nobody really cares about them, because they are fun vampires. They want to take the fun from others.

There is also a common system in conjunction with skill based Matchmaking: Ranks.

A higher rank shows that the game puts you against harder enemies. This still gives you progress. You can see that you get better, by climbing in rank, even though your winrate stays at ~50%. So instead of bragging that you win 90% of matches, or that you have a KDA of 20:1, you can brag that you are a “Master Tier” player, which is on of the best 0,01% of players.

It’s still not a 1to1 replacement of the joy you get from absolutely dominating your enemies, but in the long term that get’s old too.

It also depends on the game. Personally, playing a Team Deathmatch shooter without skill based matchmaking feels better than more competitive games. Because with 15 man teams, of you are a better player, the enemy team has a lot of fodder for you to kill, but also the best 2 enemies are a challenge for you. The lower skilled players can mostly play against each other, and sometimes get killed by you.

It is the same principle of taking fun from others, BUT it is spread out. The few good players take a bit of fun from the majority of average players. The average player doesn’t get all of his fun sucked. Actually in that scenario it might even be fun when you can randomly encounter a harder player. Kinda like a boss mob, that feels really good when you finally kill it.

1v1 competitive games with snowballing mechanics (RTS for example) on the other hand, I would have no fun whatsoever winning against a way worse player. I wouldn’t even really get to play the game, and I would feel bad for them.

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