It comes down to the implementation.
For example, the long running series Counterstrike just launched the newest version, CS2.
The previous entry CS Global Offensive was out for like 10 years and had a very firmly entrenched player base with very defined ranking histories.
The gameplay from CSGO to CS2 while not quite 1:1 is very transferrable.
But then going into CS2, *everyone* had their ranking histories reset so now you’ve got a player base with fresh ranking history and anywhere from 0-10+ years of skill experience.
So right now the “skill” based matchmaking feels like shit because it doesn’t seem like what a players “rank” is has any correlation on their “skill” so it has a massive feelsbad factor.
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